![]() Its spell slots outpace a single-class Eldritch Knight by level 9, you get your third-level spells a level earlier than the Eldritch Knight, and from there you far outpace it. More importantly, it also gets you spells outside of the Eldritch Knight’s two-school restriction, and allows you to learn and cast more spells than that subclass does. It also gets you near-unbreakable concentration (if you forgo the at-will +2, you can instead get +4 to a concentration check as a reaction). This improves your casting, and gets you features that boost the already-delicious tankiness of the Eldritch Knight (an at-will +2 to AC as a reaction which restricts you to cantrips – which you’re already using, and +2 AC when you concentrate on a spell). From then on, you take your levels in the Wizard’s War Magic subclass. While not as good as attacking four times, it’s still some of the better at-will damage in the game. This allows your damage, from that point on, to stay fairly competitive, allowing you to hit with the scaling Booming Blade, and then make an attack as a bonus action. Yes, this cantrip is power creep-y over the PHB cantrips, and definitely over-used, but it enables a lot of melee builds (melee Tempest Cleric, for one). The idea is that you go up to Level 7 in Eldritch Knight, and get the all-important War Magic feature, alongside the Booming Blade cantrip. This build doesn’t help the last of those, but it can very much help the first two. While perfectly solid, they can sometimes disappoint in terms of spellcasting thanks to limited spell slots, limitations on their spells known, and lower Intelligence than Strength. Your spells are like a shield of steel.Īs discussed earlier, Eldritch Knights are a perfectly viable single-class, and in fact are the single tankiest Fighter subclass, thanks to Abjuration spells like Shield, Absorb Elements, and Blur. Eldritch Knight/War Wizard – The Bulwark Their bullets cannot harm you. Thus, in this article below, we will be discussing some multiclass Gish builds you can make that don’t rely on the Hexblade, each of which occupies a nice little niche. However, this leads to a lot of gishes being Hexblades or Hexblade multiclasses (the Hexadin or the feared Sorlockadin rearing their heads), when there is so much variety to be had with the spellcasting of 5e. ![]() Needing only Charisma for its attacks and spellcasting, and then a minimum of Dex for some armour class, it is the least stat-needy of the singleclassed gish builds, and it has a good blend of martial and magical features once Pact of the Blade is taken. Which is why the Hexblade is perhaps the most consistent gish. Two of the issues are getting the balance between martial and casting right to fit just the right class flavour (although many seem to want Fighter-level fighting and Wizard-level casting, which perhaps misses the point of trade-offs), and also solving the issue of Multi-Ability Dependency. Your armour class is high, but one crit or one Con save and you’re toast. Bladesingers are the most impressive and flashy caster of the lot, but being in melee on a d6 hit die is rough. Eldritch Knights are one of the best subclasses for Fighter, but their magic tends to be straightforward and not very flashy, being saved for the spell ‘Shield’ as often as not. Valour Bards in general aren’t the most beloved subclass (although we do defend in them in Five Underrated Subclasses That Are Better Than You Think), and for many lack any real martial oomph. The Valour Bard, Bladesinger and Eldritch Knight are all perfectly viable classes, and all combine spellcasting and martial power, but they still miss the mark for many. ![]() And 5e has picked up the slack.īut in 5e, while there are an increasing number of gishes Jeremy Crawford made earlier, a lot of people feel like they don’t hit the spot. From Elves (the original Fighter/Magic-User, even if the term ‘gish’ is actually a Githyanki word), to dual-classed Fighter/Wizards, to the Eldritch Knights and Duskblades (and many others, 3.5 had so many classes) of 3.5, to 4e’s beloved Swordmage. Blending magic and swordplay has always been a popular character trope (used by people such as Geralt of Rivia, Gandalf, and the Jedi and Sith of Star Wars), and thus of course it appears in the world’s most popular roleplaying game. Ever since the Elf racial class appeared in the vaunted days of Original Dungeons and Dragons, the idea of the ‘gish’ build has fascinated people, and consumed the lives of many, many optimisers.
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